ItemSnapshot.cpp
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | #include "ItemSnapshot.h" | ||
| 2 | |||
| 3 | 2 | void writeShadeRef(JsonFormatter &json, const shade_snapshot_t &shade) { | |
| 4 | 2 | json.addElem("shadeId", shade.shadeId); | |
| 5 | 2 | json.addElem("roomId", shade.roomId); | |
| 6 | 2 | json.addElem("name", shade.name); | |
| 7 | 2 | json.addElem("remoteAddress", shade.remoteAddress); | |
| 8 | 2 | json.addElem("paired", shade.paired); | |
| 9 | 2 | json.addElem("shadeType", shade.shadeType); | |
| 10 | 2 | json.addElem("flipCommands", shade.flipCommands); | |
| 11 | 2 | json.addElem("flipPosition", shade.flipPosition); | |
| 12 | 2 | json.addElem("bitLength", shade.bitLength); | |
| 13 | 2 | json.addElem("proto", shade.proto); | |
| 14 | 2 | json.addElem("flags", shade.flags); | |
| 15 | 2 | json.addElem("sunSensor", shade.sunSensor); | |
| 16 | 2 | json.addElem("hasLight", shade.light); | |
| 17 | 2 | json.addElem("repeats", shade.repeats); | |
| 18 | 2 | } | |
| 19 | 1 | void writeGroupRef(JsonFormatter &json, const group_snapshot_t &group) { | |
| 20 | 1 | json.addElem("groupId", group.groupId); | |
| 21 | 1 | json.addElem("roomId", group.roomId); | |
| 22 | 1 | json.addElem("name", group.name); | |
| 23 | 1 | json.addElem("remoteAddress", group.remoteAddress); | |
| 24 | 1 | json.addElem("lastRollingCode", static_cast<uint32_t>(group.lastRollingCode)); | |
| 25 | 1 | json.addElem("bitLength", group.bitLength); | |
| 26 | 1 | json.addElem("proto", group.proto); | |
| 27 | 1 | json.addElem("sunSensor", group.sunSensor); | |
| 28 | 1 | json.addElem("flipCommands", group.flipCommands); | |
| 29 | 1 | json.addElem("flags", group.flags); | |
| 30 | 1 | json.addElem("repeats", group.repeats); | |
| 31 | 1 | json.addElem("sortOrder", group.sortOrder); | |
| 32 | 1 | } | |
| 33 |